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In this chapter, we focus exclusively on our work on gathering data from a large number of sources in the stadium. In the theoretical work reported here, we are particularly interested in minimizing the time and energy required to gather data from many different sensor nodes. There is a parallel effort, reported elsewhere, to take the results of our theoretical research and turn them into real systems that we deploy in the stadium and study when they are used during the sporting events paces. Our current efforts include: Gathering video and data from the game to share with fans in the stands via web applications that enable on-demand access to multimedia content, including video-clips of plays, visualization of game events, and game/player stats. Developing wireless sensor networks to monitor structural vibrations of the stadium and audio of the crowd. An extreme emitter density test bed for RF spectrum sensing and cross-layer localization of wireless devices. Analytical models and associated algorithms for collecting, processing, and communicating very large amounts of data for detection, estimation, and other tasks.
Energy conservation has always been crucial issues faced by the development of academia and the automotive industry. Traditional cellular networks cannot meet people's needs for video, large files and entertainment. To tackle these problems, cooperatively vehicles-to-everything (V2X) downloading is a typical solution of driving experience, which is in line with the trend of automobile development. Cooperative downloading can better achieve energy efficiency, low-emission and resource sharing. Using cooperative vehicles to download files for intelligent transport systems (ITS) is attracting increasing attention. The future commercial potential is unlimited and a win-win situation is achieved. One of the key challenges in building cooperative downloading today is the provisioning of multimedia services requiring actuator algorithm, intermittent connectivity and real-time computation. This survey summarises recent efforts of the key technologies, routing protocols and incentives mechanism in cooperative downloading.
This paper reports on the latest developments in tiled streaming. As an extension of HTTP adaptive streaming, it retains all the benefits of this streaming technology, while adding the potential of interaction when UHDTV is consumed on mobile devices. In particular, we discuss the underlying principles and aspects, such as multi-layer resolution scaling, spatial segmentation and adaptive streaming. Then we present insights from a number of technology validation tests and demonstrations, such as a live dance performance in Manchester in May 2013; a training tool for professional skiers employing tiled streaming in Schladming, host of the Alpine Skiing World Championship 2013; and tests incorporating `augmented reality'-style overlays in an athletics stadium in preparation for a trial at the 2014 Commonwealth Games. Finally, we report on the status of on-going standardization efforts in the MPEG-DASH ad-hoc group, where tiled streaming is considered as a new feature, referred to as Spatial Relationship Description.
Global connectivity, at anyplace and anytime, to provide high-speed, high-quality and reliable communication channels, is now becoming a reality. The credit mainly goes to the recent technological advances in wireless communications, which consist of a wide range of technologies and applications to fulfil the particular needs of end-users in different deployment scenarios (Bluetooth, Wi-Fi, WiMAX and third generation/fourth generation cellular systems). In such a heterogeneous wireless environment, one of the key ingredients to provide efficient ubiquitous computing is the design of intelligent handoff algorithms, which select the optimal target network. This study presents a novel approach for the design and implementation of a multi-criteria vertical handoff decision algorithm for heterogeneous wireless networks to achieve seamless mobility while maximising end-users’ satisfaction. Two important modules are designed; the first module estimates the necessity of handoffs and the second module selects the best network as the target of handoff. Several parallel fuzzy logic controllers with reduced rule sets are used, in combination with a fuzzy ranking algorithm, to implement these modules. Simulation results are provided and compared with a benchmark for different evaluation metrics.
3G and beyond wideband code division multiple access networks use orthogonal variable spreading factor (OVSF) codes to handle multimedia traffic. OVSF codes suffer from the limitation of code blocking, which leads to new call blocking. Scattered vacant codes in the OVSF code tree are the main cause of code blocking. This study proposes compact single code and multicode assignment schemes to reduce code blocking. The vacant codes used for incoming calls are the ones surrounded by a minimum number of consecutive vacant codes. Furthermore, finding consecutive vacant codes at the leaves of the tree is sufficient to find the consecutive vacant codes for all other layers. Handling non-quantised rates with a single code assignment produces wastage of code capacity, which is avoided with the use of a multicode assignment. Multicode usage facility along with the use of vacant codes from the minimum consecutive vacant code groups results in minimum code blocking. Two categories of the multicode assignment schemes are considered: the first one uses the least number of codes and is suitable for rake limited OVSF system, and the second scheme uses maximum number of codes to reduce code blocking significantly.
Recent mobile devices, which adopted Eureka-147, terrestrial-digital multimedia broadcasting (T-DMB) systems, are developed as integrated circuit. As a result, the space of memory expands hardly on mobile handheld. Therefore most mobile handheld must operate a lot of application on limited memory. To solve the problem, most of the mobile devices use some kind of compression algorithms to overcome the memory shortage. Among such algorithms, Huffman algorithm is most widely used. In this study, the authors present a novel binary tree expression of the Huffman decoding algorithm which reduces the memory use approximately by 50% and increases the decoding speed up to 30%. The authors experiment the decoding speed on an evaluation kit (SMDK 6400), which is a T-DMB mobile handheld with an advanced risk machine processor. Later to enhance the decoding speed, the authors present an optimum Huffman decoder based on hardware implementation.
As Wi-Fi handheld devices providing a variety of data and multimedia services become more widespread, and as the global demand for internet access everywhere rapidly increases, energy-efficient network mobility (NEMO) technology is attracting great attention with respect to the latest research in mobile networking. The previous research relating to energy-efficient networks in mobile networking has focused on routing protocol or topology control. In NEMO, cost-efficient protocol design reduces unnecessary costs because of mobility signalling and packet delivery, and saves limited network bandwidth in both wired and especially wireless, which is one of the important issues of energy efficiency. In this study, the authors propose a cost-efficient proxy router-based NEMO scheme (PR-NEMO) providing efficient mobility management and packet delivery method. In PR-NEMO, a mobile network is formed with a unique ID and the information of mobile network nodes (MNNs) within the mobile network anchored at local mobility anchor (LMA) are distributed to attached mobile access gateway (MAG). The authors analyse the performance of the PR-NEMO with the N-PMIPv6 and the rNEMO in terms of total cost; that is, sum of location update cost and packet-tunnelling cost. Numerical results demonstrate that the PR-NEMO is the most cost-efficient scheme, under various conditions, among the three schemes evaluated.
Supporting multimedia applications over 802.11 wireless LANs requires low latency and seamless handover between multiple access points. However, the existing handover process in 802.11 products suffers from very high delay and frequent service disruption, which are not acceptable for streaming multimedia applications. In order to reduce this high delay and service disruption, the authors have designed and implemented a new proactive handover strategy over 802.11. The strategy intelligently issues proactive scan and handover triggers to reduce the effective channel scanning delay. Subsequently, it reserves resources in advance, to reduce the handoff reconnection delay and provide necessary QoS guarantee. Using actual implementation and simulation study, the authors demonstrate that their proposed strategy is capable of achieving magnitudes of latency, jitter and throughput improvements during the 802.11 handover operations, thereby providing seamless multimedia transmission.
The convergence of heterogeneous wireless networks and cooperation of mobile nodes with perception, learning and cognitive ability are important characteristics of next generation Cognitive Mobile Internet (CMI). The content-rich multimedia streaming will be the most attractive services in the future wireless network. In this paper, we discussed the challenges and issues as well as future trends on multimedia streaming development in CMI. The focuses include: (i)Cognitive users' needs and behaviors modeling for intelligent video streaming business analysis; (ü)Cross-layer optimized mobile peer-to-peer network for large-scale video resources sharing; (iii) Cognitive transport layer protocol with ability of spectrum and routing perception, real-time multimedia transmission control, and concurrent multipath transfer for multi-spectral channels; (iv)Cognitive routing protocol for adapting to dynamic CMI topology, routing and resource changes. The proposed research structure aims to improve overall system performance and achieve high users' Experience of Quality for multimedia streaming service in future mobile internet.
The Infopoint Explorer is an outdoor wireless personal area network for location-based services that allows users to access locality information interactively using mobile computing devices such as PDAs and smartphones. The Infopoint explorer was used to study the limitations imposed by inexpensive and popular wireless technologies such as Bluetooth for outdoor location-based services. The Infopoint Explorer functioned as a multimedia guidebook that allowed access to location-specific information using wireless Infopoints. The Infopoints detect and attempt to transfer multimedia content to nearby mobile computing devices using Bluetooth connectivity. An adaptive Bluetooth Inquiry Access Code algorithm was developed to reduce the time taken for the Infopoint to detect nearby devices. The Infopoint was deployed for a four-month trial.
Universal mobile telecommunication system (UMTS) is a third-generation mobile communications system that supports wireless wideband multimedia applications. The primary aim of this study is to present learning models based on neural networks for objective, non-intrusive prediction of video quality over wireless local area network (WLAN) and UMTS networks for video applications. The contributions of this study are two-fold: first, an investigation of the impact of parameters both in the application and physical layer on end-to-end video quality is presented. The parameters considered in the application layer are content type (CT), sender bitrate (SBR) and frame rate (FR), whereas in the physical layer block error rate (BLER) and link bandwidth (LBW) are considered. Secondly, learning models based on adaptive neural fuzzy inference system (ANFIS) are developed to predict the visual quality in terms of the mean opinion score for all contents over access networks of UMTS and WLAN. ANFIS is well suited for video quality prediction over error-prone and bandwidth restricted UMTS as it combines the advantages of neural networks and fuzzy systems. The ANFIS-based artificial neural network is trained using a combination of physical layer parameters such as BLER and LBW and application layer parameters of CT, SBR and FR. The proposed models are validated using unseen data set. The preliminary results show that good prediction accuracy was obtained from the models. This study should help in the development of a reference-free video prediction model and quality of service control methods for video over UMTS/WLAN networks.
Abstract form only given. In the early part of the 1990s, the voice -oriented wireless communication digital mobile technology, also known as the second generation 2G, celebrated its historical success in the telecommunications market and captured the world's imagination from the Internet, gaining over 1000,000 users in 1993. This success soon challenged capabilities and support of internet services and forced the mobile industry to take up a more ambitious plan for supporting the broadband to enable the multimedia communication services under 3GPP. However, growing pressure from the Internet users forced the partnership to rapidly enhance the 2G system to accommodate better data capabilities rather sooner than later with an interim solution, often called 2.5G. At the turn of new millennium wireless technology brought further surprises to the industry, an alternative and equally exciting root from data wireless networking harvested the success of the Ethernet into wireless homes and offices. This unique breakthrough in the market gave 'wireless data networking' a new momentum to aim at capturing a whole new data featured infrastructure riding over the successful 802 style standards. The new capabilities should enable new potential applications and services upon relay based communications, interconnecting a variety of technologies ranged from UWB to WiMAX for broadband access to very small wireless enabled devices over very large areas. This continuous progress and immense development in the key components of wireless technology ignited a further technological race between the voice oriented and data oriented approaches under the NGN and LTE strategic moves to capture the researchers' attention to further the developments and leaving behind all new possibilities for advanced industrial communities to pace useful steps towards new application paradigms and promote a better quality life style. With the rapid growth of potential ad hoc style wireless applications such as medical, geological, industrial and emergency sensor networks we are revolutionizing the usefulness of the wireless and opening a new window of opportunities for the researchers using new tools for ubiquitous access, unstructured networking and resource optimization.
In future multi-media applications dynamic access to spectral resources will play an important role. However, regulation of spectrum will only change very slowly and spectrum rights holders might not be willing to share their resources without gaining something out of it. Therefore the authors analyse the suitability of WiMAX as an overlay system on GSM where available resources will be auctioned among several competitors. The authors design a cross-layer approach to facilitate dynamic resource allocation. It is demonstrated that, with minor changes of the original WiMAX frame and a small signalling overhead which is currently unused, GSM resources can be allocated efficiently without decreasing system performance. Thus, this adapted WiMAX system used in opportunistic coexistence to GSM offers a suitable alternative to broadband service access.
With the development of the wireless handsets and 3G wireless networks, the demands of multimedia messaging service becomes increasingly important and the service is expected to be one of major services in the wireless communication systems. However, sending and receiving multimedia messages through the mobile phone have their faults. For making use of the PC's handling ability, this paper proposes the design method of a mobile multimedia messaging service (MMS) system. Connected a PC with a mobile phone through a serial port or a USB port, used VC++6.0 as the development platform, and based on windows serial communication, database programming of ADO smart pointers etc., the system is designed and implemented. In order to improve the sending efficiency and real-time performance of MMS, a MMS message real-time parallel sending algorithm based on multithreading is proposed.
Technologies continuously evolve to meet the challenging needs of wireless communication. The ever growing demand for wireless communication requires greater capacity and higher network efficiencies. Spectral efficiency is a key driver of the economics of voice and data services as we approach the rollout of 3G network. In this paper we discuss the technology trends and challenges associated with conversational voice services in the context of fixed mobile conversion. We discuss evolution in cellular modem technology, switching technology, and speech coding technology. The combination of voice over Internet protocol and wireless communication promises to revolutionize the whole telecommunication market.
The Fast mobile IPv6 network (FMIPv6) should support guaranteed QoS for a large-scale real-time multimedia transmission and mobility, but exiting transport layer mobility scheme such as mSCTP has some defect in aspect of pathover and throughput. Based on this, we make a potential change to mSCTP by adding QoS-measurement-chunk, which is used to take into account information about wireless link condition in reselection/handover process of FMIPv6 network. In this paper, we also proposed an algorithm named congestion- oriented pathover (COP) to detect congestion of the primary path using back-to-back RTTs. Therefore, the proposed scheme with congestion-oriented pathover (COP) is more robust to adapt change of the wireless link parameters. A demonstrate using simulation is provided showing how the proposed scheme provides better performance to pathover and throughput, and further to guaranteed QoS. Correspondingly, the proposed scheme outperforms previous improvement and current mSCTP.
Wireless local-area networks represent a viable broadband Internet access solution for enterprise, residential and public areas. Due to its short range radio, multiple wireless access points are necessary to cover a certain physical area. The tendency of mobile users to group in certain areas of interest and of mobile devices to connect to the access point with the highest signal strength determines the overall network load to be highly unbalanced. To overcome this issues which drastically affects user bandwidth share as well as the efficiency of network resource utilization, special load balancing techniques has to be employed. This paper presents the multimedia mobility management system (M3S), a quality oriented mobility management framework which aims at maximizing user perceived multimedia quality by efficiently distributing the traffic load over all the communication resources available. Simulation based testing results are presented, outlining the performance of M3S against other load balancing techniques which rely on mobile device re-association with least congested access points.
At the 2005 GSM World Congress in Barcelona, the telecommunications world was introduced to the concept of fixed-mobile convergence (FMC), which is the ability to seamlessly transition calls between unlicensed Wi-Fi networks and licensed carrier networks. Based on the 3GPP/3GPP2 IP multimedia subsystem (IMS) network architecture standards, FMC was touted as a hook to lure consumers and enterprises away from the incumbent cellular providers to landline-based Wi-Fi service providers, or for integrated carriers to stay competitive against the emerging Wi-Fi service providers.
IP multimedia subsystem (IMS) enables the coexistence of the heterogeneous networks and promises the emergence of the service convergence. IMS should have built open and flexible service architecture in which the exciting integrated services can be implemented by reuse of multiple existing service capabilities. But, the service architecture defined in early IMS is not adequate to satisfy the service integration requirement and also, in this architecture, the challenges still lie in how to harness the possible interactions and conflicts among these service capabilities. A special service entity named service capability interaction manager (SCIM) is proposed by Third generation partnership project (3GPP) to deal with this problem, but it is not specified clearly. In this paper, the generic capability-based service architecture is presented to meet the requirements of enabling service convergence across the separated networks. Specially, this architecture applies in the fully functional deployment stage of IMS. An enhanced SCIM entity is proposed to support this capability-based service architecture. As there is no standard that specifies SCIM precisely, we define functional architecture and necessary functionalities to be performed by it. Some possible implementation architectures of SCIM are presented and discussed as well.
Most of researches on universal Call Control Model supporting Multi-Party Multimedia still focus on two-party-call connection establishment, while leaving how to connect multi-party in one call and how to open up the control capabilities to services/applications unsettled. In this paper, based on the analysis on capability requirements for multi-party multimedia and mobile services, a new universal call state and service switch model is advanced, named as "Session Control View Model (SCVM)", which emphasizes to provide four layered View capabilities, thus constructing the infrastructure of multiparty multimedia service system, such as SIP-AS, Parlay/OSA-GW or MSC base on Softswitch technology.