Self‐reflection practice in coaching can help with time management by promoting self‐awareness. Through this process, a coach can identify habits, tendencies and behaviours that may be causing distraction or make them less productive. This insight can be used to make changes in behaviour and establish new habits that promote effective use of time. This can also help the coach to prioritise goals and create a clear roadmap. An AI powered system has been proposed that maps the conversion onto topics and relations that could help the coach with note‐taking and progress identification throughout the session. This system enables the coach to actively self‐reflect on time management and make sure the conversation follows the target framework. This will help the coach to better understand the goal setting, breakthrough moment, and client accountability. The proposed end‐to‐end system is capable of identifying coaching segments (Goal, Option, Reality, and Way forward) across a session with 85% accuracy. Experimental evaluation has also been conducted on the coaching dataset which includes over 1k one‐to‐one English coaching sessions. In regards to the novelty, there are no datasets of such nor study of this kind to enable self‐reflection actively and evaluate in‐session performance of the coach.
Detecting the human operator's cognitive state is paramount in settings wherein maintaining optimal workload is necessary for task performance. Blink rate is an established metric of cognitive load, with a higher blink frequency being observed under conditions of greater workload. Measuring blink rate requires the use of eye‐trackers which limits the adoption of this metric in the real‐world. The authors aim to investigate the effectiveness of using a generic camera‐based system as a way to assess the user's cognitive load during a computer task. Participants completed a mental task while sitting in front of a computer. Blink rate was recorded via both the generic camera‐based system and a scientific‐grade eye‐tracker for validation purposes. Cognitive load was also assessed through the performance in a single stimulus detection task. The blink rate recorded via the generic camera‐based approach did not differ from the one obtained through the eye‐tracker. No meaningful changes in blink rate were however observed with increasing cognitive load. Results show the generic‐camera based system may represent a more affordable, ubiquitous means for assessing cognitive workload during computer task. Future work should further investigate ways to increase its accuracy during the completion of more realistic tasks.
The online recommendation system has benefited the traditional restaurant business economically. However, finding the best restaurant during rush time and visiting new places is tough. This objective is addressed through a restaurant recommendation approach, which impacts the human decision‐making method. With the help of collaborative filtering, some user‐based recommendation systems were designed to generate the best recommendation based on user choices. Thus, a user preferences‐based method is presented using A Lite Bidirectional Encoder Representations from Transformers and Simple Recurrent Unit to suggest restaurants based on user preferences. Here, a publicly available dataset from Kaggle called Kzomato is used with 9552 samples and 21 features. And the system obtained an F1‐score, precision, and recall of 86%, which will save time and provide the best recommendation based on user preferences easily.
An improved method for recognising clouds on the ground map is proposed incorporating the DeepLabV3+ model to solve three issues. Firstly, an image preprocessing module is developed to enrich image quality, particularly at night, as clouds can appear to be too blurry to distinguish. Secondly, the CBAM attention mechanism is applied to safeguard texture and boundary information, ensuring the depiction of cirrus edges is not lost. Finally, the feature extraction network can be optimised to enhance the model and decrease its computational complexity. In comparison to the original model, the accuracy of the proposed method increased by 10.89%, resulting in an overall accuracy of 94.18%. Furthermore, the MIoU has improved from 66.02% to 79.31%. The number of parameters was reduced by 51.45% to 13.4 M. Of the various cloud types, the improvement in cirrus is particularly striking, with the MIoU increasing from 1.78% to 56.01%.
Although Dynamic Movement Primitives (DMP) is an effective tool for robotic arm trajectory generalisation, the application of DMP in the 3C (Computer, Communication, Consumer Electronics) industry still faces challenges such as low precision and high‐time consumption. To address this problem, we propose a novel Cauchy DMP framework. The main improvements and advantages of Cauchy DMP, compared to the original DMP, are (1) since the Cauchy distribution has a simpler model and wider shape, using the Cauchy distribution instead of the Gaussian distribution in the original DMP reduces the complexity of the algorithm and saves time. (2) Singular Value Decomposition (SVD) can effectively model the error. To reduce the interference of the rounding and human error on the trajectory, SVD can be used to obtain the weight of each basis function. The proposed Cauchy DMP framework combines the above two points and is validated on a real UR5 robotic arm. The results show that Cauchy DMP retains the learnability of the original DMP and has the advantages of short time consumption and low error rate.
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