Embedding sound in 3D graphics
Embedding sound in 3D graphics
- Author(s):
- DOI: 10.1049/cp:19971283
For access to this article, please select a purchase option:
Buy conference paper PDF
Buy Knowledge Pack
IET members benefit from discounts to all IET publications and free access to E&T Magazine. If you are an IET member, log in to your account and the discounts will automatically be applied.
International Broadcasting Conference (IBC) — Recommend this title to your library
Thank you
Your recommendation has been sent to your librarian.
- Author(s): Source: International Broadcasting Conference (IBC), 1997 p. 278 – 283
- Conference: International Broadcasting Conference (IBC)
- DOI: 10.1049/cp:19971283
- ISBN: 0 85296 694 6
- Location: Amsterdam, Netherlands
- Conference date: 12-16 Sept. 1997
- Format: PDF
In this paper, an approach in sound rendering in a 3D graphics environment is presented. Each object in a 3D world is associated with a sound file and sound parameters. Sound processing is done on the fly during the animation to produce sound signals. This feature removes the requirement of dubbing after the animation has been created. In sound generation, a novel method was investigated to generate sounds from existing sound samples. The study investigated the characteristics of sounds in a collision, by changing the event parameters. The results were tested for their quality on a number of volunteers. Conclusions are drawn and proposals for future directions are made.
Inspec keywords: sound reproduction; real-time systems; acoustic signal processing; rendering (computer graphics); computer animation
Subjects: Digital signal processing; Graphics techniques
Related content
content/conferences/10.1049/cp_19971283
pub_keyword,iet_inspecKeyword,pub_concept
6
6