@ARTICLE{ iet:/content/journals/10.1049/iet-cps.2017.0027, author = {Paula Pullen}, author = {William Seffens}, keywords = {Kinect Sensor;gesture analysis technology;information technology applications;basic computer video exergame;machine learning algorithm;gesture analysis;exergame development;input technologies;healthy physical activity;yoga skill acquisition;touch screen;Visual Gesture Builder;gesture detection;smart phone;personalised medical interventions;}, language = {English}, abstract = {Many successful and innovative information technology applications use gestures as input. These programs span a wide variety of genres, platforms and input technologies, from the touch screen of a smart phone to the full-motion, the natural input of devices like the Kinect Sensor. Visual Gesture Builder, a data-driven machine-learning solution for gesture detection, was used to capture useful yoga gestures with high accuracy. This gesture analysis technology is being explored for incorporation into exergames for personalised medical interventions. The research goal is to test whether a machine learning algorithm in a basic computer video exergame can assess yoga skill acquisition in targeted select populations as a means to promote healthy physical activity.}, title = {Machine learning gesture analysis of yoga for exergame development}, journal = {IET Cyber-Physical Systems: Theory & Applications}, issue = {2}, volume = {3}, year = {2018}, month = {June}, pages = {106-110(4)}, publisher ={Institution of Engineering and Technology}, copyright = {This is an open access article published by the IET under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0/)}, url = {https://digital-library.theiet.org/;jsessionid=sapbkaiua6kg.x-iet-live-01content/journals/10.1049/iet-cps.2017.0027} }