Directing attention in 360-degree video
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- Author(s): A. Sheikh ; A. Brown ; Z. Watson ; M. Evans Source: IBC 2016 Conference, 2016 page ()
- Conference: IBC 2016 Conference
- DOI: 10.1049/ibc.2016.0029
- ISBN: 978-1-78561-343-2
- Location: Amsterdam, Netherlands
- Conference date: 8-12 Sept. 2016
- Format: PDF
360° video and Virtual Reality are powerful techniques for giving viewers a sense of `Being There' [1], and are becoming increasingly popular. However, giving the viewer the freedom to look around also results in a reduced ability for filmmakers to direct the viewer's attention, a serious impediment to successfully telling a story within a 360° environment. We have created a number of 360° clips, filmed in such a way as to demonstrate and test several unobtrusive techniques for directing a viewer's attention within a 360° panorama. We have evaluated these techniques in a user study in which participants viewed these clips using a head-mounted display. Qualitative and quantitative data from these tests have been analysed to evaluate the effectiveness of the different attention-directing techniques. Qualitative data was also captured to explore the effect of the camera being addressed directly, and the viewers' responses to action occurring at a range of distances.
Inspec keywords: video signal processing; virtual reality
Subjects: Optical, image and video signal processing; Video signal processing; Virtual reality
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