Personal Virtual Humans - from Inhabiting the TalkZone to Populating the Digital Home

Access Full Text

Personal Virtual Humans - from Inhabiting the TalkZone to Populating the Digital Home

For access to this article, please select a purchase option:

Buy chapter PDF
£10.00
(plus tax if applicable)
Buy Knowledge Pack
10 chapters for £75.00
(plus taxes if applicable)

IET members benefit from discounts to all IET publications and free access to E&T Magazine. If you are an IET member, log in to your account and the discounts will automatically be applied.

Learn more about IET membership 

Recommend Title Publication to library

You must fill out fields marked with: *

Librarian details
Name:*
Email:*
Your details
Name:*
Email:*
Department:*
Why are you recommending this title?
Select reason:
 
 
 
 
 
Broadband Applications and the Digital Home — Recommend this title to your library

Thank you

Your recommendation has been sent to your librarian.

Author(s): D. Ballin 1 ; M. Lawson 2 ; M. A. Lumkin 1 ; J. Osborne 3
View affiliations
Source: Broadband Applications and the Digital Home,2003
Publication date January 2003

A virtual human is a graphical representation of a human being; BTexact Technologies is actively working in the field of virtual humans, particularly avatars. The idea of an avatar became synonymous with a graphical representation of oneself in a computer-generated environment, after the science-fictional novel Snow Crash was launched, written by Neil Stephenson [1], an author whose ideas were ahead of their time. BTexact Technologies has taken the concept of an avatar a step forward, by enabling people to project their own body image on to their avatar, and create personal avatars.

Chapter Contents:

  • 16.1 Introduction
  • 16.2 Overview
  • 16.3 The AvatarBT Exhibit
  • 16.4 Vandrea - The Virtual Newscaster
  • 16.5 AvatarBT Applications
  • 16.6 User Evaluation of AvatarBT
  • 16.7 The Future of Personalised Virtual Humans

Inspec keywords: avatars; personal computing

Other keywords: graphical representation; BTexact technology; digital home; personal virtual human; computer generated environment; Snow Crash; avatar; human being

Subjects: Virtual reality

Preview this chapter:
Zoom in
Zoomout

Personal Virtual Humans - from Inhabiting the TalkZone to Populating the Digital Home, Page 1 of 2

| /docserver/preview/fulltext/books/te/pbbt005e/PBBT005E_ch16-1.gif /docserver/preview/fulltext/books/te/pbbt005e/PBBT005E_ch16-2.gif

Related content

content/books/10.1049/pbbt005e_ch16
pub_keyword,iet_inspecKeyword,pub_concept
6
6
Loading